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In Metal, the developer manages the memory, so there's nothing for the driver left to figure out there. I wouldn't be surprised if it turned up on OS X eventually, but given that they only have to support one (maybe two) GPUs on iOS it makes a lot more sense to start there. And honestly it looks every bit as if it may have been intended to address not only OpenGL issues, but also OpenCL issues as well. There are definitely difficulties there, but Metal looks to be designed to scale upward to multiple, desktop grade GPUs fairly easily if Apple wanted to. Most AMD/NV GPUs made since ~2010 support this, so it wouldn't actually be as big of a deal as it would seem. Not only do both AMD and Intel GPUs support unified memory for their integrated GPUs, but glMapBuffer and GL_AMD_pinned_memory allow you to write to GPU accessible (but not necessarily resident) memory directly and allow the GPU driver to figure out the mechanics of where it is placed. This subreddit is not endorsed or sponsored by Apple Inc.įor example, it assumes shared memory between CPU and GPU, which you don't have with dedicated GPUs on Mac. If you'd like to view their content together, click here. This fundamental difference in audience is why we support two communities, r/Apple and r/AppleHelp. Apple SubredditsĬontent which benefits the community (news, rumors, and discussions) is valued over content which benefits only the individual (technical questions, help buying/selling, rants, etc.).
How to get opengl 4.4 on mac osx upgrade#
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